Sketch vs Wireframe vs Mockup vs Prototype – What’s the difference?

 Sketch vs Wireframe vs Mockup vs Prototype – What’s the difference?

 

Although they are interrelated, a sketch, wireframe, mockup and a prototype are different.

These are different activities, or rather, pre-development procedures that make sure that you are on the right path and you have understood (and even convinced the stakeholders that you have understood) what the stakeholders or the product managers want the app to achieve.

Coding, development, debugging and installation can be expensive and time-consuming affairs. Even a small communication gap can lead to big disasters later, in terms of effort and money spent on some needless activity.

Hence, it is very important that before you plunge into the deep waters of programming, you must have a clear idea of what the app intends to achieve and how it should look and behave. Creating a sketch first, then a wireframe, then a mockup, and finally the prototype, can nip all the communication gaps in the bud and you can start the software development process safely.

The main points that we are going to cover in this blog post are:

  • What is the design phase in a software development life-cycle?
  • What is a sketch?
  • What is a wireframe?
  • What is a mockup?
  • What is a prototype?
  • Why all these design stages are important and integral to a successful software development process and what are the most appropriate tools for these stages?

What is the design phase in a software development life-cycle?

You must have often come across the expression “software design and development”. Well, “design” doesn’t just mean some artistic expression. In terms of software development, the design part decides how an app is going to look and feel and how it is going to behave when users interact with it. The actual programming begins when the stakeholders have approved the design prepared by your team.

A software design process consists of, as briefly introduced above, the following stages

1. Sketching
2. Wireframing
3. Preparing a mockup
4. Prototyping

Although they are interrelated, a sketch, wireframe, mockup and a prototype are different.

These are different activities, or rather, pre-development procedures that make sure that you are on the right path and you have understood (and even convinced the stakeholders that you have understood) what the stakeholders or the product managers want the app to achieve.

Coding, development, debugging and installation can be expensive and time-consuming affairs. Even a small communication gap can lead to big disasters later, in terms of effort and money spent on some needless activity.

Hence, it is very important that before you plunge into the deep waters of programming, you must have a clear idea of what the app intends to achieve and how it should look and behave. Creating a sketch first, then a wireframe, then a mockup, and finally the prototype, can nip all the communication gaps in the bud and you can start the software development process safely.

The main points that we are going to cover in this blog post are:

  • What is the design phase in a software development life-cycle?
  • What is a sketch?
  • What is a wireframe?
  • What is a mockup?
  • What is a prototype?
  • Why all these design stages are important and integral to a successful software development process and what are the most appropriate tools for these stages?

What is the design phase in a software development life-cycle?

You must have often come across the expression “software design and development”. Well, “design” doesn’t just mean some artistic expression. In terms of software development, the design part decides how an app is going to look and feel and how it is going to behave when users interact with it. The actual programming begins when the stakeholders have approved the design prepared by your team.

A software design process consists of, as briefly introduced above, the following stages

1. Sketching
2. Wireframing
3. Preparing a mockup
4. Prototyping

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